62 research outputs found

    Adaptive E-Learning Based on Learner's Styles

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    In this paper, a new model for adaptive e-learning based on learner's styles is presented. In the previous work, the dimensions of learner's styles given by Felder-Silverman did not consider some important issues of the learner himself. Here, new learner's parameters such as his social environment, health conditions, psychological and economical states are taken into account. Such parameters greatly affect the ability of student to learn and understand. Therefore, in order to perfectly recognize the ability of the student to be interactive in the leaning environment and accept information, new learner's styles are added to the dimensions of Felder-Silverman learning style model and our previous work [24]. The new proposed model is applied for logic gates and functions used in data encoding and computer networks. Such model presents suitable courses for each student in a dynamic and adaptive manner using existing database and workflow technologies. Furthermore, it is powerful, user friendly and easy to interpret. Moreover, it suggests a learning strategy and appropriate electronic media that match the learner’s preference

    Open Social Learning Network

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    This paper considers the affordances of social networking theories and tools to build new and effective e-learning practices. We argue that “connectivism” (social networking applied to learning and knowledge contexts) can lead to a reconceptualization of learning in which formal and non-formal learning can be integrated as to build a potentially lifelong learning activities to be experienced in “personal learning environments”. In order to provide a guide in the design, development and improvement both of personal learning environments and in the related learning activities we provide a knowledge flow model called Open Social Learning Network (OSLN) —a hybrid of the LMS and the personal learning environment (PLE)—is proposed as an alternative learning technology environment with the potential to leverage the affordances of the Web to improve learning dramatically and  highlighting the stages of learning and the related enabling conditions. The derived model is applied in a possible scenario of formal learning in order to show how the learning process can be designed according to the presented theory. Keywords: Open Social Learning Network OSLN, Learning Theory, Connectivism, Networked Learnin, Collaboration Technologies, Collaborative Learning and Relationship Classification.

    Visualization for Information Retrieval based on Fast Search Technology

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    The core of search engine is information retrieval technique. Using information retrieval system backs more retrieval results, some of them more relevant than other, and some is not relevant. While using search engine to retrieve information has grown very substantially, there remain problems with the information retrieval systems. The interface of the systems does not help them to perceive the precision of these results. It is therefore not surprising that graphical visualizations have been employed in search engines to assist users. The main objective of Internet users is to find the required information with high efficiency and effectiveness. In this paper we present brief sides of information visualization's role in enhancing web information retrieval system as in some of its techniques such as tree view, title view, map view, bubble view and cloud view and its tools such as highlighting and Colored Query Result

    Evaluating User Interface Management Systems based on Quality Attributes and Unit Operations

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    Software architecture is an essential early stage in the software design process. In this stage, the architect should give the quality attributes a special consideration because a good level of meeting these attributes can be performed by well-designed architecture. This means that there is a close relationship between quality attributes and software architecture. However, quality attributes can be achieved through the appropriate application of a set of unit operations. A unit operation is a systematic designing operation that can be applied directly to system architecture. Architectural styles (patterns) include high level design decisions that address quality attributes. Many general architectural styles are defined in the literature. For the domain of user interactive systems there are many architectural styles that address some important quality attributes. In many cases, it is essential to evaluate software styles in terms of their achievement of the required quality attributes by analyzing the relationships between these attributes, unit operations, and styles. This evaluation can help and facilitate the process of selecting a specified style. In this paper the authors propose a structured quantitative evaluation method to show a rank of four wellknown user interface management systems (UIMSs) in terms of their supporting a set of six important selected quality attributes

    A Framework for Selecting Architectural Tactics Using Fuzzy Measures

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    Software architects cannot avoid the consideration of quality attributes when designing software architecture. Architectural styles such as Layers and Client-Server are often used by architects to describe the overall structure and behavior of software. Although an architectural style affects the achievement of quality attributes, these quality attributes are directly performed by design decisions called architectural tactics. While the implementation of an architectural tactic supports a specific quality attribute, it often enhances or hurts other quality attributes in the software. In this paper, a framework for selecting the most appropriate architectural tactics according to their best achievement of the required levels of quality attributes when developing transaction processing systems is proposed. The proposed framework is based on fuzzy measures using Choquet Integral approach and takes into account the impact of

    ISO9126 BASED SOFTWARE QUALITY EVALUATION USING CHOQUET INTEGRAL

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    Evaluating software quality is an important and essential issue in the development process because it helps to deliver a competitive software product. A decision of selecting the best software based on quality attributes is a type of multi-criteria decision-making (MCDM) processes where interactions among criteria should be considered. This paper presents and develops quantitative evaluations by considering interactions among criteria in the MCDM problems. The aggregator methods such as Arithmetic Mean (AM) and Weighted Arithmetic Mean (WAM) are introduced, described and compared to Choquet Integral (CI) approach which is a type of fuzzy measure used as a new method for MCDM. The comparisons are shown by evaluating and ranking software alternatives based on six main quality attributes as identified by the ISO 9126-1 standard. The evaluation experiments depend on real data collected from case studies
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